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Portfolio Index

A portrait image of an Unreal Engine Metahuman

PxlPersona: Mersey Care

2026

My work on Scenegraph Studios ongoing partnership with Mersey Care: Chi-Zone, to create digital avatars to help trainee mental health professionals diagnose common Mental Health Disorders.

A splash image for SpiritVR Confidence

SpiritVR: Confidence

2025

My work on one of the 3 apps that form part of Scenegraph Studio's SpiritVR Suite. I worked on upgrading the visuals of Confidence Version 2, primarily by adding crowd animations.

A screenshot of a VR sensory room

SpiritVR: Sensory

2025

My first major project as a Visual Content Creator for Scenegraph Studios, working on creating new content for SpiritVR Sensory, a collection of VR sensory rooms for neurodiverse children and young adults.

A cover image for a 3D render competition entry

Chasm's Call

2025

My first Unreal Engine project! An entry into the CreateWithClint Global 3D Artists and Animators Render Challenge, an animation shot completed in 30 days from a bare bones template. This competition piece formed my final work for the IN4/Liverpool Metro Region Unreal Engine Bootcamp.

A spooky spider's cave, covered in cobwebs!

Spider's Cave

2024

An environment render showcasing a procedural cobweb generator created using Blender's Geometry Nodes.

An easter island head jamming out to some music on his headphones

Ma'oi

2024

A short animation loop, the culmination of following CGBoost's blender sculpting workshop.

Cover image of a humourous 3d animation of rubber ducks falling and bouncing off of colourful platforms

Duckies!

2024

A short but fun 3D modeling and soft-body physics simulation exercise.

© 2025 by Alex MacGregor, tearing his hair out while fighting Wix tools 🙃

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